The game got decent press leading up to the release, but coverage wasn't huge in scale, compared to some of the bigger video game franchises. That was something we had set out to do at the start. And I think the other thing we're really happy with is that the Batman fans are really happy with it and feel like we had done justice to the character. I can just say I was proud of it, and I guess in a way, you feel like it's nice to get good reviews, but when it went out there and people really responded to it and it really resonated with people, that was great, and it was great for the team as well, to get all of that positive feedback.Įveryone here liked it and we were all confident, but it was just great to get that positive feedback in terms of sales. I guess we just kind of threw it out there to see if other people think and feel the same. I have to say that the team did a great job, and I think they got across our vision for Batman and what we felt Batman should be like in a game. I was tremendously proud of the work the team had done, but you don't ever know how it's going to be received by everyone. SH: I think it's always kind of strange, because we're so close to the game. What was the studio's reaction to the reception, critically and commercially? Were you guys pretty confident that you had a hit on your hands? Now the game is out and has achieved strong sales. We did a presentation for them, which Eidos looked at and really liked it, and that was how it all started. They basically approached us and said, "Well, what would you do with Batman?" to come up with ideas for the project. They felt that it looked great and played great, and asked if we could bring some of that attention to detail to Batman.
WHEN DID BATMAN ARKHAM ASYLUM COME OUT LICENSE
Then, Eidos acquired the Batman license because of the deal they had with Warner, and they came to us because they liked the prototype we were working on. That was the first time we'd used Unreal, and we worked on that for about a year.
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That project took just over a year, and after we finished that, we started to work on a number of different prototypes using Unreal Engine 3 for a next-gen game on 360 and PS3.
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WHEN DID BATMAN ARKHAM ASYLUM COME OUT PS2
Sefton Hill: We started the company in December of 2004, and started working on Urban Chaos for PS2 and Xbox. Two-and-a-half million units shipped later, Batman: Arkham Asylum director Sefton Hill of Rocksteady talks not only about how his studio was able to successfully bring a dark, forboding Batman to video games, but also discusses the game's marketing, working with Unreal Engine 3, and influences that include Zelda and Metroid.Ĭan you talk a little bit about the move from your first game, Urban Chaos: Riot Response, to Batman: Arkham Asylum? How did it all come to fruition? Writes one Reddit user: “As much as I dislike the cheap gimmick of re-releasing games for newer console generations, I can’t help but feel hyped for because these games are masterpieces.Following up its relatively obscure freshman effort, Urban Chaos: Riot Response, with Batman: Arkham Asylum - hailed by many as one of the best superhero games of all time - UK-based game development studio Rocksteady seems to have officially arrived, with a multifaceted Batman completely intact.
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For games of prestige reputation such as Arkham Asylum and Arkham City, the news comes with mixed emotions. This console generation has been notorious for re-issued collections and “HD remasters” (a bit of a technical misnomer), but sales of these games have proved profitable despite popular opinion. Official social media channels are mum as of this writing, the official Batman: Arkham Twitter hasn’t posted anything since April 18. The collection will also contain all DLC (via GamesRadar).įor months, rumors have swirled regarding a re-release of the first two Batman: Arkham games (considered the best of the series) and only intensified within the last few weeks, with the scans serving as an unofficial-yet-official confirmation. The news comes from an Italian WB Games magazine, a scan of which was posted on Imgur and Reddit over the weekend. Two of the best Batman games ever produced, 2009’s Batman: Arkham Asylum and 2011’s Batman: Arkham City from London-based Rocksteady Studios, will be re-issued in an updated collection titled Batman: Return to Arkham for the Xbox One and PlayStation 4 on June 10. Batman fans, get ready to return to Arkham Asylum (and City).